Structure Deck 16 - Lord of Magician
Structure Deck - Spellcaster's Command
Rilascio Orientale: 13 Dicembre 2008
Rilascio Occidentale: Marzo/Aprile 2009

Questo SD16 (Edizione Orientale) conterrà:
1 Deck completo di 40 carte (tra cui 5 nuove carte, di cui 1 Ultra Rara e 2 Super Rare)
1 Libro delle regole
1 Libro di Gioco
1 Tappetino di gioco Deluxe (Playmat)
Caratteristiche dello Structure Deck:- Sarà incentrato sui Mostri di Tipo "Incantatore" e sull'utilizzo dei "Segnalini Magia";
SPOILER COMPLETO PER L'EDIZIONE ORIENTALESD16-JP001 Holy Mage Lord Endimion [Ultra Rara]
-NUOVA CARTA-SD16-JP002 Saint Disenchanter [Super Rara]
-NUOVA CARTA-SD16-JP003 Mage Knight Defender [Super Rara]
-NUOVA CARTA-SD16-JP004 Necromante Hannibal
SD16-JP005 Mago Silente Livello 4
SD16-JP006 Mago Silente Livello 8
SD16-JP007 Summon Priest
SD16-JP008 Incantatore Rosso Oscuro
SD16-JP009 Abile Mago Bianco
SD16-JP010 Abile Mago Nero
SD16-JP011 Mago Apprendista
SD16-JP012 Anziano Mago Vendicativo
SD16-JP013 Marionetta Magica
SD16-JP014 Breaker il Guerriero Magico
SD16-JP015 Mandragola Pianta Magica
SD16-JP016 Biblioteca Reale Magica
SD16-JP017 Mago del Sangue
SD16-JP018 Cerbero Mitica Bestia
SD16-JP019 Mei-Kou, Maestro delle Barriere
SD16-JP020 Profeta Cristallo
SD16-JP021 Magical City Endimion
-NUOVA CARTA-SD16-JP022 Mana Seize
-NUOVA CARTA-SD16-JP023 Maghi Riuniti
SD16-JP024 Corpo di Nebbia
SD16-JP025 Ritorno Totale
SD16-JP026 Spaccatura
SD16-JP027 Potere del Mago
SD16-JP028 Terraformare
SD16-JP029 Cannone Magico a Megatoni
SD16-JP030 Ondata Magica
SD16-JP031 Dimensione Magica
SD16-JP032 Turbine
SD16-JP033 Circolo del Mago
SD16-JP034 Pietra del Potere Nero-Pece x 2
SD16-JP035 Libro di Magia Nascosto
SD16-JP036 Anti-Magia
SD16-JP037 Torre di Babele
SD16-JP038 Cilindro Magico
SD16-JP039 Corno Nero del Paradiso
SD16-JP001
Holy Mage Lord Endymion
DARK/Spellcaster - Effect/7/2700/1700
You can Special Summon this card from your hand or Graveyard by removing 6 Magic Counters from a "Magical City Endymion" you control. When this card is Special Summoned in this way, add 1 Magic Card in your Graveyard to your hand. Once per turn, by discarding 1 Magic Card, destroy 1 card on the field.
Ultra Rare
SD16-JP002
Saint Disenchanter
LIGHT/Spellcaster - Effect/5/2000/2300
Once per turn, by removing 1 Magic Counter from the field, return 1 face-up Magic Card on the field to its owner's hand.
Super Rare
SD16-JP003
Mage Knight Defender
LIGHT/Spellcaster - Effect/4/1600/2000
When this card is Normal Summoned, place 1 Magic Counter on it (max. 1). When a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Magic Counter from the field for each Spellcaster-Type monster that would be destroyed instead. This effect can only be used once per turn.
Super Rare
SD16-JP007
Summon Priest
DARK/Spellcaster - Effect/4/800/1600
This card cannot be Tributed. If this monster is Normal Summoned or Flip Summoned, switch it to Defense Position. Once per turn, by discarding a Spell Card from your hand, search your Deck for a Level 4 monster and Special Summon it. That monster cannot attack this turn.
SD16-JP021
Magical City Endymion
Field Magic Card
Each time you or your opponent activates a Magic Card(s), place 1 Magic Counter on this card. If a card with a Magic Counter(s) on it is destroyed, place a number of Magic Counters on this card equal to the number of Magic Counters that were on the destroyed card. Once per turn, if you remove a Magic Counter(s) from your side of the field to activate the effect of a card of yours, you can remove the Magic Counter(s) from this card instead. If this card would be destroyed, you can remove 1 Magic Counter from it instead.
SD16-JP022
Mana Seize
Normal Magic Card
Place 1 Magic Counter on a face-up card on the field that can have Magic Counters on it. Then, you can add 1 "Mana Seize" from your Deck to your hand. You can only activate 1 "Mana Seize" per turn.
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